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Kodu Pac-Man

Kodu Pac-Man






1.How close is your game to the original? What is the same? What is the same?

The game that I made is similar to the PAC-MAN game for example the way that you have to get the apples and the bots have to catch you but there are a lot of different things for example in the real game there are in the sides things to teletransportate you to the other side and another thing is that in real PAC-MAN you have lives and different boosts.

2.What extra or creative details did you change or add to your version of the game? Why did you create these changes?

When kodu eat the green apples he start getting angry then when the bots see that kodu is angry they go slower. It's a power-up.

3.What difficulties did you have? How did you fix this?

I didn't have difficulties at all the only part that was difficult was creating the world because it wasn't symmetric and i didn't like it then the only thing that I did was trying again and again to do the map. 

4.What feedback did your beta testers have for you and how did you implement their suggestions?

The feedback that the testers gave to me was to put more power-ups but I didn't have time to implement it.

5. What would you improve with your game? What would be the next steps with your game?

The things that I want to improve as I said are more power-ups and try to change and something more on the map like teleportation or try to implement different things in the map.
The next step would probably be to change and implement things in the map and then put more power-ups.



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  KODU-INTRO GAME PHOTO:                                                                          QUESTIONS: 1.Did you have any difficulties with your programming?                I didn't have problems working with kodu. Did the student who played your game have any suggestions for your game that you implemented?  Yes, the difficult it's so hard but it's funny,  he told me to put it hard. CPU/BOT PHOTO: KODU PHOTO: