Skip to main content

Game Designer Skills


Game Designer Skills


3 skills from the list that I feel i would be the best at:

1- Business: I think that the business is very important inside the world of video-games because you have to know all the things that are more attractive to buy: how the game should be and the people that are going to play. 

This is one thing that i really like to do, i really like to sell things I like to think about how sell it.

2-Brainstorming: I think that the best important thing at the time of making a game is the ideas that you have. One game can be good if you have good ideas but if you have a bad idea but all the other is perfect people won't buy it.

I have a lot of imagination so i think that i'm good at brainstorming.

3-Sound game: I played a lot of games and it's too important the sound game it makes you feel inside the game and in shooter games for example the sound of the guns or the steps near to you are so important.

I played a lot of shooter game and I know how the sound have to be.



1 skill that I feel would be particularly challenging for me:

I really want to try the animation world because is one think that you have to know for create a game.

The mobility in the game is so important if your character do things that are estrange and no realistic the players will get angry about this.  




Comments

Popular posts from this blog

GameMaker - Catch The Clown

What would you do to improve the game? you can do two types of games: -One type of game that you do is to put a time limit and try to hit the clown as many times as you can. -The other type of game is to put an object or a wall and try not to hit it and it's getting harder and harder, it can move while is getting more difficult. https://drive.google.com/open?id=1EyX0HCCQF4L8aRoDHXRwBzyaFU5wEs2M

Blender - Character Modeling - Part 1

https://drive.google.com/open?id=1fnX2gQzBHHIM50McN4OLF2mC01NAiKek

Indie Game: The Movie

What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? Big games are made only for the purpose to sell, to win money and for all the people, instead independent games are made because of a personal goal and a personal point of view, they want to create that game because they like this type of game and it's like a dream for them.                   2. What are some of the difficulties the developers in the film had to overcome? They lost all the things involve with socialisation like friends, girlfriends, partners... they also don't have free time or money to live a normal life.  Most of them they fall on a depression because of all the things that I said.                   3.  What do you think you would like about working on an indie (independent) game? What do you think  ...