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Final Project Journal

  30/05 Today I just started my project, I did the tutorials 0, 1 and half of the second.           I think I'm good because I wanted to do 2 or 3 tutorials every class and I think I'll be finishing              the tutorials earlier than what I expected and I could work more in implementing new things                inside the game.    1/06  I finished the second tutorial and I had problems that I had to fix so I started the third tutorial too but I'm not happy if we talk about the timeline I wanted to follow.    5/06 Today I finished the third tutorial, it was the longest tutorial and now I see that my timeline wasn't as good as planned I was based on how the other guy was teaching things(last game we did) taking a long time to just do basic things, this guy instead he explains a lot of things too fast so the videos are shorter but there...

Final Project Proposal

Today I just started thinking about my project I'll started searching tutorials that I could use to create my final game, I'm thinking about making something like the first game that I created in this class when we were using scratch and see the progress and the new things I learned this year.            The game that I created was called Ninjaso, you had to try to avoid the figures and those were            coming faster and faster all the time.           What I want to do now is to change the characters and give the game a good image and also                put a shooter mechanism where you can shoot the objects that are coming, I would like to                    create  a boss too but I don't know if I'm going to have enough time. I'm going to use game maker and I'll be following one tutorial at ...

GameMaker - Asteroids - Part C

- What difficulties did you have?  I didn't have any difficulties at all, I had a problem because i putted a + instead of an = but It's because he Spanish keyboards are different. - How did you solve them? I opened the project and it said that I had a problem inside obj_asteroid, obj_player so I went inside it and I just saw that I had a + that was supposed to be a =. - What did you change in your game to make it unique? How do these changes affect gameplay? I changed the sounds the font and the design of the asteroids, it doesn't affect the game but I would like to change the way the asteroids re spawn, only when you kill them all the spawn again and that's easy I would prefer to add 2 asteroids every time you kill one or something like that because it's getting harder. https://drive.google.com/open?id=1VByVKLU9x7FHCKsw1AHwFZ40yupf3X1b

GameMaker - Asteroids Part A

https://drive.google.com/open?id=1eToHsw6KuwDb9Jy02nX2TwTgu2ivncz9 What difficulties did you have? How did you solve them? I didn't have difficulties at all, so I'm gonna answer how could I improve the game  at this moment. If I had enough time I would create different designs with different colours, maybe at the of the project I'll do it  

GameMaker - Catch The Clown

What would you do to improve the game? you can do two types of games: -One type of game that you do is to put a time limit and try to hit the clown as many times as you can. -The other type of game is to put an object or a wall and try not to hit it and it's getting harder and harder, it can move while is getting more difficult. https://drive.google.com/open?id=1EyX0HCCQF4L8aRoDHXRwBzyaFU5wEs2M

Blender - Character Modeling - Part 1

https://drive.google.com/open?id=1fnX2gQzBHHIM50McN4OLF2mC01NAiKek

Indie Game: The Movie

What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? Big games are made only for the purpose to sell, to win money and for all the people, instead independent games are made because of a personal goal and a personal point of view, they want to create that game because they like this type of game and it's like a dream for them.                   2. What are some of the difficulties the developers in the film had to overcome? They lost all the things involve with socialisation like friends, girlfriends, partners... they also don't have free time or money to live a normal life.  Most of them they fall on a depression because of all the things that I said.                   3.  What do you think you would like about working on an indie (independent) game? What do you think  ...